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Waiting for this makes me sad... @ali_mohebali Wondering if there's been any updates on this. Currently working on a space game for Quest and...
Thanks for the reply, however this is just in a single scene. Good to know though!
Exponential fog shows up in the editor in scene view and game view but does not show up in the build. Using Unity 2022.1.18, URP, Android,...
I tried that same project in URP Samples and found the same issue. Using transparency with their technique does not work correctly, making it...
Yes, everything is disabled. I tried this project as well: https://github.com/nukadelic/unity-application-spacewarp/ Same issue
It is only a problem with Vulkan, switching to OpenGLES3 and it works just fine. adb logcat just shows a Crash as soon as I switch to Vulkan....
I did, to v39 Even tried on a new fresh project using the URP Template and had the same results.
Getting this issue as well in 2021.3.1f1. Switching from Vulkan to OpenGLES3 'fixed' it. But looks like Vulkan got broken in the recent builds...
Wondering if you have had a chance to test this in 2022 on Unity 2021.2 if that is still the case? Is there a better way of drawing with command...
@kalineh Wondering if you have done more testing on this? I was looking at upgrading to the new Input System as well. However am hesitant...
This just happened to me, I can see the outline of my object but it doesn't display in scene or in game views. If I change it's layer it renders...
Really happy to have found this thread. I ran into the same issue in Unity 2021.2.f7 and was causing my android builds to crash. I did not have...
The latest version of Peek 1.4.1 is throwing this error when trying to build in Unity 2021.2: AmbiguousMatchException: Ambiguous match found....
I just played Forza Horizon 5, and was amazed when I learned my Xbox One S Wireless controller had trigger haptics. I had never felt that before...
Thanks you for this Black Magic tip! I have been struggling with this for the last 2 hours until I found this.
Hi @JulienF_Unity Can we expect VFX Instancing to support mobile android devices like Oculus Quest 2, or will it be limited to high end graphics?...
Is the XRLineRenderer project going to see any updates? Trying it on PC / Default pipeline it looks fantastic. I would love to see it work on URP...
I am looking to extend the base Unity UI Slider class, specifically to remove the checks for accepting Left mouse button clicks only: public...
Any update on this? Was just working in Android VR on Quest, after working on the windows build. It's so smooth on Windows! I thought I had...
Great thank you very much, this fixed it!