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Hi, I wrote here almost a month ago about many input problems I was having with PowerUI on Android, namely divs, listboxes and scrollbars from...
Hi, I'm having this kind of problems too, just using PowerUI in a very basic way. I just tried to build some of the examples, targeting for...
Yes, I solved my problem just using your shaders. I really think your package should be included in Unity standard shaders. Thanks!
Just to say I bought VR Eye Shaders and it works perfectly and in a very efficient way, I'll use it for my 360 VR viewers from now on.
Great, I didn't know your plugin and the performance consideration is very interesting too. I'll give it a go, for sure. Thanks! Riccardo
Your solution is really interesting. Just to be sure, I guess it's anyway possible to assign a movie/picture loaded runtime to your shader, using...
I'm using GearVR and Multi Pass Stereo rendering. Anyway, I also did an attempt with Single Pass and in that case I had just the Left camera...
Hi, I have a problem using the Target Eye parameter in Camera inspector, for a GearVR app. In last Unity versions (i'm currently using v....
Hi, is there any news about this issue? Currently (v 2017.1.0p4) it seems the "Target Eye" field in Camera inspector is not working at all. If I...
Thank you for your prompt answers. About the home/back buttons, in my app they will be blocked on the physical controller with some sort of...
Hi, i'm really interested in your asset and would pose just a couple of questions: - Does it work with Unity VR native integration, or does it...
Hi, I'm using Photon for a multiplayer VR game i'm developing and I would ask just a question. Until now I used the "Photon Cloud" hosting...
Happy to hear that, if the limb's orientation stays rather natural i could even do without controlling any rotations at all. Anyway it won't be a...
Hi Tryz, thank you for your answer. I've surely been too concise in my explanation but this is exactly my idea, that is using the input data to...
Hi Tryz, I'm very impressed by your Bone Controller and I think it could be very useful for a project i'm working on. The project is a...
Hi, i've an app previously published without Unity Analytics and yesterday I activated then on it, following the whole process. I've the...
Hi, Could this tool be easily used on a mobile app? I'm working on a Cardboard VR project, (Android and iOS) allowing the user to flyby and...
Hi, just a simple question: Having Cardboard natively supported in Unity 5.6 does mean that mixed VR/non-VR apps would be impossibile in the next...
Hi, I used your plugin in a big AR project, it generally works well but I found a couple of problems: 1. On Mac the "Import GIF" tool doesn't...
Hi, I need to get the phone IMEI in my Unity Android app. Until now I used the following code and it worked well, automatically asking for phone...