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hi guys, here's a link to the latest state of Logo Parc http://logoparc.com/3d/ hope you enjoy it! Gon
Aras, you're my man!! trying it out now, I have indeed an Intel. good intuition, I hope it works, thank you SO MUCH. Gon ps: I will post it...
Hi guys, somehow my unity won't start up anymore. anybody has an idea what could be the cause? I made an update of OSX (10.4.9), could that...
AMAZING exactly what I need, I test it now. results will be uploaded online and I'll place a link asap. thanks a bunch Aras!! Best, Gon.
Aras, ok sorry now I see what you mean with lightmapped + vertexlit... The Lightmapped/vertexlit shader has a slot for the lightmap texture AND...
I would say that it could function just like the builtin lightmap diffuse shader with an extra channel for the detail texture. I have a good...
well maybe you can advise me on this.. I shifted to lightmap textures (what you call "diffuse") because I didn't want to have too many vertices...
hi Aras, thank you for the attention, I am using the built-in Lightmapped diffuse shader which performs well on this quad xeon. Previously I...
Hi guys, could anyone assist me in making a new material? what would be amazing is to be able to exploit the maya/c4d-generated lightmaps...
Hi guys, as Marble was also questioning recently, it seems to me indeed that combining the strength of bump maps and detail maps can be...
yes, I guess the only way (within Unity) is to toggle between the one or the other UVset, right? But I guess that's the idea of UVsets David will...
problem solved, I used another tool posted on highend3d.com to clean up geometry especially for games. It is called geoCleaner.mel What...
dear Aras, as kindly asked, i just sent in a report bug .ma file with further explanations. thanks so much. Gon
hi guys, along the lines of getting the Logo Parc game running, I encounter persistently certain objects that import as a big mess from maya...
Targos posted this on another thread about the same topic: ---------------------------------- So I did a bit of this recently, I think this is...
Bigkahuna wrote : Yes I'm dealing with exactly the same, namely a method to record what various players "draw" in order for others to see it....
hey guys, thanks allot, I am diving into it right back! too cool, hopefully we get our satisfaction ;) gon
I cannot seem to find the concept of trigger zones in an exemple or in the manual... triggerzones as other geometry that has no visibility and is...
S***, this still is too complex for me . . let me try to summarize the strategy (if i understand it well, feel free to correct me) : 1....
guys it's out, so i will post how the html pop-ups will be using the new features asap ! cheers to all *** what a great piece of software ! !!...