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So yeah I have been wondering for while now about how to create that epic background outline like when you play L4D and your team mates are...
oh damn, I found the problem, :D now its solved :D sadly Collage starts today :(
well it does controller = this.controller inside of awake function... that is the only place where it is decleared... maybe some other method is...
defaq, I added debug.log and it says its null..............now what :( its paradox, I looked on player prefab both playing and in editor and both...
[IMG] That is all I can give, I basicly dont get what is wrong with it, there is both controller and the gameobject exists... what now :(
a hey guys I got problem with this code... here is what I am getting: [IMG] that happens every time I connect to my photon server with client and...
ugh after fwe minutes while rekovering relation I decide to try and build and what a surprise 9 more errors of "Cant create compiler instance"...
well I decide to try something and well it sorta helped, by that I mean I deleted whole Library folder of my project, and well game did compile...
Ugh the same happend to me too today, Had made thread but it seemlessly dispaeard from forum... lol... anyways need help with this too...
1. references Transforum object 2. determins ceratin rotation using one function 3. applies personal transform.rotation using Slerp and...
i am lazy to debug the code, try adding some Debug.Log()'s around here and there to track the progress and see where and what is wrong (also track...
I had asked this question before but without any result, i checked Image Effects Packages, and couldnt seem to find any Toon Effect. So i would...
So heres small request, i need Mono Framework Doc's just like the Unity's ones but offline so i can work with most of those functions Mono...
public GameObject ghostStructure; public GameObject ghostStructure_clonable; public GameObject realStructure; // Update is called...
Cmon i need help!
Bump
Code Attached. So my problem is that i got a game where AI's Try to kill me and explode around me, my map is Proceduraly genrated terrain,...
i think it does animation using FixedUpdate which means it will work synced with timescale... dont think there is a way to bypass this...
Yeah Edit: i fall true terrain at big height i fly true wall at big speed
nope, just mesh colider and walls got box collider.