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please help.. i'm not good at using physics i have a script with the code like this:...
Is it possible that I can use variables to control a GUI.Box? example: i have a 10 element selection grid containing different textures. When I...
I'm using a selection grid with 10 elements on it and each element contains a texture(picture) .. a GUIStyle is applied to this GUI.SelectionGrid....
i'm a newbie when using physics so i badly needed help This is the scenario: i have a FPS Controller and a cube. I want to push/pull the cube...
@Blank Mantis Thank you for the idea.... now that you give me something then I'll do some menacing ideas for my crossword puzzle :D hehehe
i'm trying to make a mini-challenge game like e.g: crossword puzzle, text twist or spelling game but I don't any ideas to start with it. Please...
bump!!
can someone explain how does this happen... i tried to use raycast that will detect the object.. the script is attached to the camera childed into...
i have a connection to my mysql database..i'm accessing my player_tbl..now I'd use selection grid to display the player profiles from the...
Bump! I tried to change the sql connection from IDBConnection to MySqlConnection and I also change the API compatibility from .NET 2.0 subset to...
no, it's standalone...
help.. when i tried to build my scenes...2 errors have shown.. "ArgumentException: The Assembly System.Security is referenced by...
need help please.. i want to know how to make a list like in this video.....
i tried what you said using UnityEngine; using System.Collections; public class TargetPlayer : MonoBehaviour { private Transform target;...
about that.. i just tried to use .LookAt(), it's not the one that causes the problem.
hi guys... i need some help here.. i have a character(for player)..near to it is a invisible wall with a SpawningEnemy.cs script.. once the...
or maybe i just annoyed of this... the cubes are not gonna be use in my game.. it's just for test for my code i'll be replacing it with real human...
still it's no good.. when the cube is instantiated, it's axis rotation is not altered..but when the target goes to the slope area... it stays...
i have instantiated 3 cube(cloned) and a target(player character) in the terrain...the cubes have TargetPlayer.cs script the movement of the cube...
oh thank you sir for the tip.. XD