A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Sadly you're correct, in URP, the moment you set a camera to use a targetTexture it does not render to a double wide texture anymore. Therefor i'm...
Some more rough content, testing everything [MEDIA]
Hi, I've spent the better part of my holidays and free time creating and optimising a set of shaders and scripts to get Mirrors and other...
I appear to suffer from the same issue.. calculating cullingMatrix from an oblique projectionMatrix results in flickering reflections under...
Same issue here! Where do we vote to get this finally fixed? I multi-view render-textures so we can finally implement portals on quest without...
Hi There, I'm using Unity 2020.3.2 URP 10.4.0, Building to Quest2 on Vulcan, Oculus XR plugin on Multiview and package 3.32 of the mirror...
found it.. works! for future reference: CurveSample c = spline.GetProjectionSample(lookAt.localPosition); float totalLength =...
Trying to get the "timeOnSpline" from a CurveSample. I'm using spline.GetProjectionSample to get the nearest sample from a Vector3 near the...
MeshBender.FillOnce has such a sampleCache but it's cleared everytime? sampleCache will only work in that function if useSpline is true. Changed...
I'm trying to optimise GC creation and speed when doing computes all the time. working for mobile VR (Quest) and CPU is currently the bottleneck...
I did and you're right off course.. actually "the contortionist " playing with scale and rate also will do what i'm after. perfect! thanks for that!
Hi There, Thanks for this awesome free! asset. I'm looking to do the following: I would like to control the mesh that is generated along the...
feature request: Fall-off Attenuation could be expanded to have a "Start" and "End distance". The current "Start Distance" would then make more...
Hi TechSalad, I've just tested it, seems to behave exactly the same as before sadly. 2019.3.6f1 It very much looks like it's a single pass stereo...
as this bug appears to be fixed in 2019.3...
Ah, apparently this is already possible! I change my feature request to make it the default option! :-)...
Hi There, I love using ProBuilder. I'm however, really missing a feature where i can see the dimensions of 1 or more selected faces or vertexes....
VRChat has it working.. Found their shader on Github, made it work on quest. (non-commercial project) Perfect stereo mirror rendering.. heavy hit...
Great, I'm on the discord (Fragilem17) fixed in for now by not giving the rigidbody any gravity and a lot of drag, then disabling the kinematic.
Hi BeardedNinjaGames, We've been using the asset for a while and it's just great! Looking forward to the new version. Quick question. I've had...