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Hi I just wanted to share the current game I'm working on. Trailer: [MEDIA] Game Description: Braverz is a co-op third person MOBA game that...
After creating a new project I figured I have to use the new Volume components so I will have to recreate all my post processing profiles T_T
I'm not using the old standard render pipeline, I was using LWRP and just upgraded to URP and yes Im using the built in post processing.
I mean't if I set the SRP to none I can see the post processing effects. [ATTACH]
@Olmi I'm using built-in post processing, as I said above it was working fine with 2019.2 and LWRP then I just upgraded to 2019.3 and stopped working
I just updagraded from .2 to .3 and I noticed post processing doesn't work at all with URP I was using LWRP on 2019.2 and it was working fine.. I...
@Twoorb-Studios That's looking really good, can you tell which version of Unity are you using?.. I've been trying to get Tiny project to work...
Thanks @SteenLund your demo works as expected, my problem might be that doing this if (PrefabUtility.GetPrefabAssetType(this.instance.gameObject)...
I couldn't find a solution so I had to roll back to 2018.2.. I'm still waiting for an answer :(
Anyone?
yes this.instance.gameObject its just a reference to gameObject or prefab. Before I was getting this error Assertion failed on expression:...
Hi, I've read the docs already and I've been trying to AddComponent to a prefab so I know that I have to load content first then modify then save...
I just released a Photon Network module for Game Creator and is now available on the Unity Asset Store http://u3d.as/1fen [IMG]
Free version just came out: https://www.assetstore.unity3d.com/en/?stay#!/content/119922 :)
@tobiass This is an interesting topic I've always updated my characters stats using RPC's (one per each) but when they change only this could be...
Awesome!.. this is really good news!
I noticed they moved up multi-threading support for Webgl in the roadmap for Unity 2018.3 version like a week ago :D https://unity3d.com/unity/roadmap
Hi there. I'm the one currently working on a AI module for GC, so far the features include: Follow, Wander, Patrol, Stay, Flee, Engage and more,...
@Stephan_B I tried making a dev PC build in Unity Cloud and got this warnings/errors: Selected Shader does not support Stencil Masking. Please...
I'm having the same problem, I was able to upload like a week ago.