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Hi. First some clarity; intent is not to take anything away from you. In general the intent is not to close currently open repositories or...
Hi. You are absolutely right that we announced a future supported build for Fire OS back in 2016. We announced that too soon, as the agreement...
To clarify; IL2CPP is part of the Unity Editor and as such is licensed under the same terms. To be unambiguous, this means you cannot integrate...
@kaykay We will not support Unity WebGL in Unity 4; if you want to use WebGL export you will need to move to Unity 5.
The issue you are having is caused by the fact that CraftyCompress.3.5.dll is linked against mscorlib 2.0, but you are trying to compile in unity...
PrefabEvolution, that sounds extreme and likely a bug; did you build a development build ? Could you file a bugreport with us ? Preferrably just...
From which version of 4.6.2 ? We made changes in a patch release of 4.6.2, which might cause this.
On it. Have a fix, aiming to make it for the next patch release.
Thanks for the test, I'll have a look.
Hi Sebastian, I'm Ralph, and I'm one of the devs working on all things you are having issues with. First off all, like Graham already said; we...
No, really you don't. If it's a "maintenance release", meaning an update to an app you already have on the app store, you do not need to.
This was a bug on our side, fixed in the latest patch release. The message is "Unable to find type [UnityEngine.dll]UnityEngine.ResourceRequest"...
Work is still underway but getting close to something shippable. As said, there are 2 people working on it and the code is complex + prone to...
Good. So not really a problem then. As for the splash screen; yes, but for that you need the pro version (which you have).
Could you deploy the project and publish a link ?
I'd really like to see how that is the case; with an empty project, for me, it seldomly goes over seconds. What browser are you using ? How are...
Hi. That's expected behaviour; what "exceptions" means in that context is really exception and null reference handling. If it's set to none, we...
It won't be in the current-to-be released patch release, but the one after. So at minimal that's a week away.
Trust me when I say we are pushing really hard for this, but it's not a simple one-liner fix; we'll get it in your hands as soon as we can.
Hi, it would be really great if both of you could file bugs. As far as we can see, in the latest release unity ui is working just fine, but maybe...