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Thank you Xarbrough for pointing this out and BakeMyCake for summarising it. I had to learn it the hard way. My framerate dropped by half (60 to...
And the results are in: https://events.withgoogle.com/indie-games-contest-europe/finalists/ Sad to have not made it :( but congratulations to...
Thank you Jonny Roy for you help and advices, that is very kind. I have not been able to try any changes as the development of the App is too...
Yes that is a fun concept and cool game. I keep losing at 30's though :). Would you say you get 1 cents or 0.5 cents per download on average on...
Coming back to my issue with slow terrain. I set a custom material to the terrain using mobile shader diffuse as now it is available in the...
Thank you Jonny Roy. That is also the first thing I have done is used the profiler and it was CPU bound 80% and mostly used by the rendering. Now...
Thank you FuzzyQuills for sharing all of your findings :). I did try to change most of those, especially using the legacy shader, VSYNC, and...
For the Hudl2 I managed to somehow fix the issue by forcing to OPEN GLES 2.0 in player setting and changing shader to Legacy/Diffuse then...
Have you tried to Force Open GL 2.0? Regarding my issues, I tried absolutely everything removing one thing at a time. Somehow on the Hudl frame...
Same Issue for me; frame rate drop 40-70% on Kindle Fire HD, and Hudl 2:...
Thank you, feel better somehow. I ll try diabling canvas, and using Vsync, but for some people it has nto fixed the issue....
I am mainly using Mobile Diffuse for platform and object, on the terrain it is set to built-in legacy diffuse, should I use built in standard? I...
Hello, I have ported my game which is a 3d platformer from unity 4.6 to 5.0 today for android, everythign went so smoothly and quickly. I built...