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Hello, thank you for the reply. I was talking about euler angles to simplify the explanation of what's happening. Yet, I do already use...
Hello, I am having a weird issue while simply making an object straightly look at a point. Not sure if I missed something or lack of some...
Hi again Raoul, Thank you so much ! You just made my day !! Well, I think I've definitely missed the spline points data... And I've found more...
Hi, I have a question please : I have a car following an EasyRoad3D road, each frame I save distance and position given by GetPosition(). What is...
Thank you all for your replies. Not really a fix, but I figured out how to bypass it. It seems I was having too much BIG textures (2K and 4K...
Yes it works ! I was looking for a static method, that's why I couldn't find it. So I understand ERRoadNetwork is likely a singleton class. Thank...
Nice job about the new version ! About improvements, I have some suggestions that would be useful for cameras systems, racing games, etc. You are...
Thank you for the quick reply. Ok, so I just moved to latest version v3 8.5.1. Yet, I can't find the static methods you state on ERRoadNetwork....
Hello raoul, great tool ! But please I need help I can't find what I am looking for by script. I simply need to use the ERRoad.GetPosition()...
Seeing your answer made me have the same thought :) Well, same thing happens here, but not sure it has to do with build size since I did builds...
Hello all, As stated on the title, I have a real weird problem showing on textures. After looking everywhere in my scene, and in Unity forums, I...