A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you for all above information !
I've done it with prefab approach instead. Thus now, I'm loading prefab and it looks fine: UniversalJoint universalJoint =...
Hi, I'd like to ask you how to implement real-time generating of SnapSockets and setting proper Joint types for them. The scenario is following:...
Thank you for so detailed explanation. It's fine with this GO on the scene. First I thought that only scenes using Snap & Plug mechanism would...
Hi, After a long pause from Snap&Plug, I've returned to version 2.2 and see it supports runtime now. Horray ! :) One thing, that I've observed...
Thank you for v. detailed explanation, you've made all clear to me :) I'm up to it.
Could you please tell me, what the advantage of this solution over using raw .NET Thread and ThreadPool constructions ? Is that, what you have...
It doesn't matter. Final effect - that's what matters. (Joking ofc)
Did you use maybe Xenko ? I see it also offers C# scripting like Unity. Does it provide anything like Asset Store to develop game while purchasing...
It's free for student for 3 years. After 30 days there is subscription with 30$ per month http://www.autodesk.com/products/stingray/subscribe.
You mean Unity-only games or what ?
I think that everything has been said here. Let's see their reactions after all this massive negative feedback. I hope for the change...
Are you sure, the migration Unity -> UE4 is so straightforward task ? Besides language change, UE4 uses other terminology and I think there is a...
It's funny, because if you build your game, at that time you may be not reaching this 100k $. And later what, if people would buy this game and...
Hello. I've bought initial version and I'd like to know what are new features in new versions as well as how to get it if possible ? Regards, Maciek
Yes. My dreamy target would be sth like map generation in Civilization game, enriched with roads, rivers, forests, etc. Of course generated...
Fortunately, All these terrain elements in my game will be visible from certain distance (it's rather like strategy game, not the FPS) so lack of...
Thank you for detailed answer :) Indeed, I'm planning to create roads automatically between points on the map. Similarly I want to have...
Hi, I'm interested in your asset and I see many its applications in conjunction with terrain generation. I'd like to ask you a few questions...
This asset really look ideal for my needs. I need to use it both in runtime and editor. I hope, I'll manage to add sockets from code in runtime :)...