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I've seen this bug reported in other versions, but this seems to have just killed my project. At the moment, I'm looking at doing a rebuild to...
I'm working on building a basic format essentially identical to Block Party at it's base: [MEDIA] However.. at this point, I'm not having much...
No problem, I can get both set up.
I'm working on a small 2.5d game where the player is essentially a hovercraft. However, for some reason when it gets close to the ground, it...
Built-In Pipe Line, Unity 2019.4.3f1 - GPU 2.5D Water with Box Collider. Here's an odd thing. If I enable it, and start Play, it starts up for a...
Hey Nicrom, Thank you for this tool! It really fits the feeling of the project I'm working on. That said, I'm running into a problem where the...
Thank you! I've tried to make it as easy to use as possible, it's almost drag and drop for basic design.
FuseEngine - A small sub-engine within Unity designed to run little games and applications. Working at resolutions up to 300x220, it allows you to...
Yes, Raycasting hasn't been working here either in WebGL - everything else works well. This has apparently been an issue for awhile and hasn't...
I've developed a tool that lets me build small games within Unity scenes, using a drawing API much like the old Flash or modern Canvas - for...
My first Windows application / tool / game is live! I originally envisioned this as an art tool, but people keep calling it a game after playing...
It both did and didn't work. It now encompasses the entire stage, which it should do... but it also breaks following the target, and doesn't...
That seems possibly logical... however, it -only- starts happening when the viewing angle goes into Widescreen: Specifically, 16:10 and 16:9 on...
I have a script that controls what the bounds of an Orthographic camera are, somewhat loosely based on shieldgenerator7's answer here, from this...
I've been developing and learning since 2010, even a bit earlier but have finally produced my first real release game: Don't lose your Hat. It's...
When I try to collect the array from the mesh, they're off by a huge amount. A vertex located at the start of the object is 0,-0,-0.01 and a...
I'm not sure if this is the best forum to ask this in, however I'm not really sure how to actually do this. Prior, I have messed with texture...
I've been working on an experimental networking system that allows me to connect to a custom server. However, I've just encountered the strangest...
As of late I have been working on an ocean-going ship that uses physics to move. So far, it works, and this is the way I want it to behave....
And now it's finally solved! That was not at ALL intuitive of how to address the padding in the actual code. [IMG] public virtual...