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Glad to hear it even if 2022.2 seems far away. I'm trying to take simulation output into Unity.
Is HDRP support on the radar?
Since I switched to 2019.1.0.f2, in scenes with a locked or pinned terrain, the scene files are being saved as binary even though Asset...
@Amplify_Paulo, thanks much for the great explanations!
Different question. I am trying to pass random vector2s into the shader via the Custom Vertex Streams. Unity wants to shove the data into UV...
@Amplify_Paulo, so is it necessary to place a Vertex Color node into my graph and blend it into my result for the soft particles? If I don't...
I added a Vertex Color node and blend that into the output of my graph. That seems to work? it responds to the Soft Particles Factor without any...
I'm having trouble figuring out how to use the Soft Particles Factor in the Particles Alpha Blended template. I assumed that I just needed to add...
Thank-you for the explanation!
I created a mask texture manually in Photoshop. It's a black/white mask in the red channel for the color I want to change. I'm not sure what the...
Any known incompatibility with iOS 10.3.1 or XCode 8.3.1? I updated XCode today and noticed that IRV (1.1.0 and 1.1.1) stopped working with the...