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Any plans to get another bow back in there? I spent some time modifying the v2.0 bow. I added a weapon trail, a thicker arrow model, drop physics,...
Correct, I think the wheels could check up or down, or perhaps be configurable. I've modified the library to allow you to choose which directions...
The main reason is that my players are able to snap wheels onto their vehicles, so they don't which way is up or forward on the wheel.
I recently purchased your asset and have been enjoying it thus far. The biggest issue I've come acrosss thus far is that the wheels must be placed...
Do you have prefabs in your project that use substance materials that would throw the errors? Since this is an Editor error, so you'd have to test...
I'm on PC. I'm now getting the Substance not supported by Unity error message again, but that's better than the constant console spam.
I deleted the "Editor" folder from "Allegorithmic/Plugins/Substance Engine" and the console error spam stopped. I'm on 2018.2.16.
Was able to get this working, thanks.
@Amandin-E Recently picked up uTerrains and having a lot of fun with it. Nice work! Is there an easy way to choose which Biome to use when the...
I'm guessing you need to import the Unity Standard Assets package?
I've been working on Super Voxel World for some time now and am looking to get some feedback from the Community. The game is currently available...
No ledge grabbing that I'm aware of. Long jump is easy enough, and box stacking should be simple as well. For moving platforms it depends on your...
There is no multithreading included. I coded my own for the level generation and mesh generation, but it was a pain in the butt. As for the...
Yep, 0-100 here as well. There is probably a cast to (int) that's messing with things internally. What I did was keep track of the energy value...
For what it's worth, the aiming / firing animations are a bit off on the bow. If you're holding a bow in your left hand then the arrow would rest...
This turned out to be a floating point precision error. Increasing the max energy value from 100 to 1000 fixes the issue. Thanks for the reply!
What is the proper way to drain energy via script? I'm using something like (pseudo-code) : // Drain Energy if(Input.GetKeyDown(KeyCode.Space)...
Hello, First off, many thanks for an excellent asset. High in both quality and value. The 2.0 update is fantastic, and thank you for adding the...
@icetec - Can you please elaborate on the PUN compatibility / "multiplayer ready" features? How does this work? Are states synced via RPC's or are...
@Firlefanz73 Thanks Firlefanz73. I'll reply in a pm, but I will say that the code modifications span a range of Uniblocks files. I basically just...