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I am not a developer of PhysX, but I am quite sure the PhysX won't ever be universally deterministic. There are just too many things that will...
More tests in http://richg42.blogspot.fi/2016/09/comparison-of-three-etc1-and-etc2-block.html
Did you open a ticket for this?
Use cases for bigger renderings are getting those glamour shots (like Mega Grab https://www.assetstore.unity3d.com/en/#!/content/533 does) and UI...
Works fine in editor when width == Screen.width and height == Screen.height but it cannot be used to create bigger than current resolution...
First, resurrect apologies to all parties. (OLD thread is OLD) I reworked the script zaxvax posted earlier to better match the current situation...
1. At least the AssetBundles support this low memory allocation mode "All of these operations occur in native code, eliminating the risk of...
All store-bought x86 Android devices can run ARMv7 binaries via libhoudini. FAT binary in Android situation only makes the game run faster in x86...
Did you read the updated Readme.md? Specially the part that is called "Configure Your Game"......
Should that be 2048*1536*4 + 2048*1536*2 (if full Depth is needed then replace 2 with 3) bytes? 12 582 912 + 6 291 456 = 18 874 368 bytes (or if...
The quad also needs more parameters: 1. Separate width and height for size 2. Adjustable margins 3. Maybe even custom pivot point setting [ATTACH]
That doesn't work correctly (with correct I mean same as earlier 2D audio) if camera moves after sound has started to play.
Dithering algorithms This post contains source code and sample images of dithering algorithms that can be used in Unity3d. There are total of 8...
You have to release Texture2D memory by calling Destroy...
I did contact Imagination Technologies and this is what they said "Unfortunately PVRTexTool doesn't have multithreaded ETC1 compression...
Basically you need endless/infinite scrolling. It just isn't possible to adjust positions, check clippings etc. for 100 of elements without...
http://en.wikipedia.org/wiki/OS_X_Yosemite#System_requirements if it is in the list, then it will be fine. I would upgrade the memory to 4 GB.
Sorry about late answers. It seems this thread wasn't on my follow list. The memory usage should be about same on all platform. But the default...
I did some work for this. https://bitbucket.org/Agent_007/unityuiwithcolliders/ If one builds UI from that repo then she/he can choose...
3agle, your image in previous post isn't showing up. But as bluescrn already said, this feature is a must-have. Specially if one wants to port...