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I ran into this bug today too. Thanks to the above replies I was able to track it down. I had a SmoothDamp controlling my cameras orthographic...
Hi Jaroslav, I've been working with SVG Importer for 18 months on a project that is close to finished. However I ran into a problem on update...
I too ran into this problem. I had a rigidbody and a collider on a root object, and the same on one of it's children. I also had OnCollisionStay...
Done. Sent via private conversation here on the Unity forums. Thanks.
Hi, just bought and downloaded but I'm running into the same error another user mentioned above. `UnityEngine.Mesh' does not contain a definition...
Thanks for the quick response. I just came back here to tell you not to worry, and that I'd solved it. Yes, I found the same thing you suggested...
Hey Deozaan, Can you check your deadzone settings for flight sticks. Last week I added joystick support simply by updating cInput2. I'd...
If anyone is interested in doing this it's a fairly simple fix. Go to Edit/Project Settings/Player and change D3D9 Fullscreen Mode to Exclusive...
Hey Deozaan, I've been using cIput2 in a commercial product (NeonXSZ) now for over a year and I wanted to let you know that it's worked...
@zerobounds : Our website is a good starting place to find more info. It can link you to our YouTube channel where you can find hours of video...
Cheers :)
Hey Unity brethren, I wanted to share with you both my game and my experience with releasing it on Desura's Alpha Funding scheme this weekend....
Just a quickie: One of my alpha testers requested the option to clear a configured key back to "None". For the life of me I couldn't find a way...
Hey again Deozaan: I just wanted to let you know that I solved the mouse/thumbstick conflict in my own way. Because the mouse and thumbstick...
It's fairly straightforward I think cInput.SetKey("Look Up", "Mouse Up", "Joy1 Axis 5-"); cInput.SetKey("Look Down", "Mouse Down", "Joy1 Axis...
Well I implemented the clickDelay exactly as you do in your own GUI but this makes no difference to the problem. I'd already tried implementing a...
Okay thanks Deozaan. So I'm not going crazy then and this does need a little bit of extra code to get working. I'll take a look into the...
I just bought cInput and installed it into my game. Firstly, thanks for a great product. It saved me countless hours. I did run into one problem...
Thanks ForceX, I eventually saw and replied to your PM btw. Edit: The trailer for NeonXSZ current alpha build is done. It shows ForceX's radar in...
I thought those using this radar may be interested to see it in action again with some pics of the latest updates to my game. It's a kind of cross...