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Demo is nowhere to be found. Would buy if I could try the demo first.
Thanks Lars, that did the trick.
That would be great but I'm using the VertexDirt Plugin from the Asset Store to calculate the AO - no option there to save to alpha.
I'm using your shader on a mobile low poly project to bend trees with no leaves. From my understanding your shader uses UV colors for bending and...
Wow that is some killer support right there. Buying right now!
Is the quality of AO going to be linked to the number of polygons of my model? I have pretty low poly models but wouldn't want any visible seams...
Yes rain is set to 0. I will poke around a litte more.
Just the AFS Foliage Shader used on ordinary single mesh.
Yes. There is a slight drop in fps (2-3) when I use the standard shader.
Hey Lars, I'm using your shader on an iOS Project running at 60fps with many trees using your shader. However if the camera zooms into one of the...
Hi, I have a scene with a lot of trees (about 20-30 visible). Will I be able to use your module to bend them individually to simulate wind with...
Hey, I don't quite understand why the fog won't work with an orthographic camera? I am working on a 3D project with RTS type camera
1.0 - I'll reach out to you
Oh yeah after rebuilding a few times I got this error: [IMG]
The CustomLightning and CustomLightningSimple shaders should be mobile optimized, right? On my iPad all objects with these shaders are simply...
I just updated to Unity 5.2.0 and now it works. I used 5.0.0 before.
Yes, there are no GameObjects in the Project tab or in the Game view.
Alright, never mind it had something to do with my model. Sorry for the inconvenience! Anther thing though: I'm not able to open any of the scenes...
I'm not quite sure what you mean Arto. As you can see in the photo above I have already set the front color to be yellow and the rim color to be...
[IMG] The cube and roof use the same material/shader. What I want to achieve is the left side of the roof to be yellow and the right side to be...