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I appreciate the detailed post Yanus. Just a few thoughts on it: 1) I'm not doing archviz and a lot of the scenes i'm rendering are quite...
Man, i've just given up on using Unity for 3D rendering work. I wrapped the project that I was working on with the new denoiser update but I'm so...
Odd, i just tried it in the new alpha and beta (with denoiser 1.0.3) and the issue seems to be resolved for me. HOWEVER, Path tracing no longer...
Thanks! I greatly appreciate it. It's not currently listed on the public roadmap. I did submit it as an idea when I noticed that last week.
Ah ok, good to know that it wasn't my setup that was causing the issue. I'll just have to work around that. Thanks.
I have a scene with only emissive lighting in it. Any material that is set to transparent will only show up as black (although the transparency...
Just wanted to chime in and say that VFX graph compatibility with the path tracer is the last piece of the path-traced puzzle for using unity as a...
Ok thanks for clarifying that! 2023.2.0a19 is the latest one that is publicly available and DX12 is actually completely broken in it, so i'm...
Yeah i just hadn't seen mention of it anywhere though. It's not listed in the "Unsupported features of path tracing" list on the unity manual....
Wonderful! Glad to hear it! Thanks for checking. Do you know the status of VFX graph and the path tracer? Even with the new ray-tracing options...
I had reported this back in october, it was accepted and has been listed as "in progress" for quite some time. I'm still seeing the issue on...
I have an in-progress project that I was planning on using the path tracer with and I was also hoping to utilize VFX graph. I recently updated...
Right, i understand that, but the use-case here is a camera move. Let's say over 10 seconds (at 60FPS) it needs to go from (0,0,0) to (10,0,0)....
Right, but i would need to do that for every single frame of the animation. A smooth sweeping camera move which occurs over a 10 second span, for...
Yeah sorry, i realize this wasn't totally on topic, but i figured that no one else using unity would need/want this besides people using the path...
Question for those in this thread using the new denoiser/path tracing to do offline rendering. I assume most of us are using timeline to handle...
I noticed an issue when combining the path tracer with a timeline and recorder. My setup is a simple test scene with an animated move on the...
Ah, thank you! I had assumed it was something basic. I remembered seeing something similar with animated shaders a few years ago.
Just installed the beta and denoiser and am LOVING the visual results so far. I'm noticing a REALLY odd behavior with the path tracer though....
I ended up copying some code out of "GameObjectLocalizer" to achieve a similar result (note, in this specific instance, I have this code in it's...