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That's very vague :p Do you mean splatmaps created externally?
I've managed to get this working well enough! https://gyazo.com/61e31a68a98cd0f6ad7d2658f40db9fd There's a small change required to the River...
This! Not a reproach to anyone, but the forum is absolutely littered with over a decade of discussions where frame rate is used as a sole metric....
What's likely happening, because you're adding a Terrain Painter component via script, is that the "modifier" shader isn't being included in the...
Thanks for taking the time to record a video! I can clearly see what you're referring to. What appears to be happening is that by the time the...
Glad to hear it! :) Ghosting is really unusual, I've personally never seen this occur in any context before. Could you perhaps record a short...
I believe, based on your screenshot, you are using included "HighPoly_Plane" mesh, by default, this has 10.200 vertices. If each tile is 1x1 unit...
Ultimately, raycasting would be the technique to go with, as it's a conventional way of reading out geometry data, particularly positions. And the...
I believe you could use DWP2's "Raycast Water Data Provider" component, where you add a Mesh Collider to the river mesh. This would have objects...
I had a look at this particular prefab, and I noticed the distance configured for both LOD0 and LOD1 are identical, not sure how that happened,...
Based on the videos, possibly. I think the first question you'd need answered is if it can create splines using its interaction system. The game...
Would you mind sharing a screenshot or two, or a video? You can do screen captures and recordings from within the headset. That would give me a...
The 50% off release discount on the asset store runs out today! :)
Pleased to say that Spline Mesher is proving to be a coveted tool on people's belt! It shot straight up to the top 5 assets on the store. I've...
You could a separate Terrain Painter component, and assign a specific set of terrains to it. The component will only target the terrain objects...
Great! Thanks for letting me know. That white-ish space, is that not just the skybox? As in, a space between the water surface and the terrain?
Multi-pass is an old VR rendering technique, that revolves around rendering the scene twice, so by all means using Multi view is recommended (this...
Rendering in this case is wholly controlled by Nature Renderer. It may simply be LOD in effect. If so, increasing the LOD Bias in your Quality...
Valuable insights! :) The error you're getting directs at the point where the collision-mesh is assigned to the Mesh Collider. Internally, it...
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