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Or you could do it the easy way, and just use GUILayout and BeginScrollView: http://docs.unity3d.com/Documentation/ScriptReference/GUILayout.html
I picked Unity because it supported multiple programming languages, was multi-platform, and had a powerful built-in GUI system. One of my few...
Yes, get rid of the monobehaviour inheritance. You don't need it unless your script gets attached to an object, or unless you need to call...
As simple as your GUI is, there is really no reason not to use the built-in GUI system in Unity....
You can use System.IO for this sort of thing: http://msdn.microsoft.com/en-us/library/system.io.aspx But the easiest way is probably a Text...
Looks great, you might want to post this info in the Boo Scripting thread:...
Easiest method is to use PlayerPrefs: http://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.html But you can also use System.IO:...
Your array contains Objects, not variables, but if you just want the name of the object, you can get that via the name property (yourObject.name)....
Here is an example of how to use GUILayout and tooltips (you'll need to assign your inventory text and tips in the inspector): using UnityEngine;...
In a perfect world, everyone would search Unity Answers (as well as the Unity Script Reference) before posting, but this forum is still the...
Seems to work fine to me. Boo test below. import UnityEngine class MakeObjects (MonoBehaviour): def Start(): person =...
That actually wasn't aimed at you ;), but I do suggest reading the FAQ. If you are new to scripting, you might want to visit this link:...
And I suggest you read the scripting forum FAQ: There is nothing wrong with asking scripting questions in the scripting forum
There are plenty of people using the built-in GUI. Why? Because it's easy to use; you can't get much easier than this: if...
Put your textures in a folder called 'Resources', and then use Resources.Load to load them when needed....
Try the following code. You'll need to attach it to the object you want to move. If you wish to keep the object on-screen, you'll need to tweak...
http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html...
You're trying to access CarStats_Player in line 52 when the name of your script is Car_Stats_Player.
You should be getting a whole bunch of errors in the console... you just need to fix them all. You should start by removing the first pair of...
Yes, but you'd have to specify the path. string folderName = "folder1/"; And load folderName + fileName.