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This is a static baked desk, with drawers that pull out that are not static. The drawers use BakeryURPVolumeSpecGraph, and the desk - which is...
My company quite literally does console ports, with Switch as a key target. If you're doing your own porting feel free to hit me up and we can...
I'm having a problem where the baked lightmaps look entirely different on the Nintendo Switch than they do in-editor. What would cause...
Trying to use Bakery and having a few issues with it. Been posting in the Discord for a few days now but not getting any responses there... I've...
Nabbed this for a console port project and it looks great - only issue I'm having is this project has transparency in the skin textures for the...
Very curious to see how much of this works on game consoles (Switch, PS4/PS5, Xbox One / Xbox Series). Going to do some tests on those!
I'm working on an editor script, and part of that script I'm calling Addressables.LoadAssetsAsync to refresh a library, like so:...
Like the title says... I have a PlasticSCM integration in our Slack. In the PlasticSCM client on Windows, if I open the Branches tab, and...
Finally resolved this. The issue is that TextMeshPro is not properly refreshing its material, and no rebuild command will allow it to rebuild. So...
Gave this a try in Unity 2022.1.15f1 and looks like it no longer works - no FOV support in CinemachineVirtualCamera anymore? Slider doesn't even...
I'm working on a project and we've discovered that if the user changes the language while the game is paused, then unpauses, any text that was on...
AH HAH! I missed that there was a TIME DELAY to hold the key! Thanks for the links that gave me what I wasn't finding on my own in the...
Finding an odd issue that I'm able to reproduce on multiple projects. When using keyboard, I'm unable to bind anything to Left/Right Shift or...
I'm attempting to acquire the current Element bound to a particular ActionID. To do this, I'm attempting to find the ElementMap with the ActionID...
I've updated a project to Rewired 1.1.44.0 in Unity 2022.1.15f1 (update was done by deleting Rewired entirely then installing the new package from...
I'm working with an in-editor script. I want to be able to take an FBX file, and find the materials inside of it - and then get the texture name...
Alright I got it figured out! The problem is that Rewired is a beast and I'm still wrapping my head around it, LMAO. Seems I didn't have a solid...
NOTE: After posting this I realized that should be ConflictResponse.Cancel Going to test that as soon as I'm back at my desk... If a conflict is...
This helped, thank you for the detailed description! I've got the binding working fine there now. The only remaining issue I'm having is that if I...
Very odd problem I'm finding. I have a custom mapper screen, and in the code I'm able to properly rebind input. However, if the input utilizes an...