A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Since the sale was not able to take place, can you give an idea when it will go on sale next?
Is there anyway I can get the sale price?
Hi, the asset store states that the "Bomber Game Kit" is on sale - NEW YEAR SALE: 50% OFF Before: $35.00, NOW: $17.50 but the price is still...
This is good to know. Like I mentioned I do not know what it would entail or how long it would take to add multiplayer support as I have never...
Thanks for the reply. It is not like this is something I was looking to work on immediately but I have had an idea for a Bomberman style game for...
Hi, I just played your demo and it immediately reminded me of Bomberman from the late nineties. The only thing missing from this asset is...
I use VS at work 100%. I agree that VS is the best IDE to force coders to adhere to best coding practices and standards. But for personal Unity...
Disregard this post, I solved my problem.:)
CodeWright 7.5 (Bulk of all my coding is done with this, have used this for too many years to change) VS & ReSharper MonoDevelop (Mainly for...
Hi, I am makinging a poker game and am interested in creating a poker chip chase/trail effect as seen in the WSOP iPhone app. I have been trying...
Hi, I just tried the demo from off the Asset store and there is a problem with responsiveness to mouse clicks.
I had already tried this but the results never came out as I wanted. I found a solution anyway using Texture2D.SetPixels() and...
I had already tried this but the results never came out as I wanted. I found a solution anyway using Texture2D.SetPixels() and Texture2D.GetPixels().
Actually what I am looking to do is something like this: [ATTACH] [ATTACH]
Hi Eric, I may be going about this the wrong way but can I use Vectrosity to tile an image on a line? Thanks!
Could you please post an example of what you mean? Lets say I want my line to stay a constant width of 10 pixels across all devices/resolutions.
Hi, I am creating lines using textures. The problem I am running into is the line width does not remain constant across different resolutions. Is...
Nevermind, my "Displayline" function was resetting the width to 10. Doh....
This is the order of my calls: line.SetWidth (0.7f); // I have varied this width from 15 to 0.01 with no change line.maxWeldDistance = 5;...
Sorry I misspelled width - "No mater what width I set (large or small) the line drawn is always the same width (10 pixels).". No matter what...