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Okay guess thats the reason why I had a hard time finding out how to solve this. For my Game I require Heros like in the moba game but alot...
Okay yea thats the same written in the guide. Movement is easy that way. Commands while in tick 1000 will be executed in tick 1002. But that...
Thanks for the awnser. That I get you right when you would have pause between 2 ticks there would be a stop for the model? Guess thats why you...
Hey, I'm currently developing a Lock Step Multiplayer Rts engine (for learning purpose). Now I read alot of blog posts about it like the Age of...
Oh the second thing is you may not be allowed to sell it via asset store the Hack Slash framework is not allowed to sell because of his...
Yeah you can create a poll for the price but I guess its the price most people would be willing to pay including me.
Guess 25-50$ would be fine as its only a "port" to player.io.
Read the first post. No he won't of course.
Wow with multiplayer = must have :).
With or without multiplayer :)?
I am on a windows machine the server is in Unity Editor the Client on the same machine Webplayer or standalone. For the test I used a fresh fury...
Sad =(
Can't send RPC function because the target is not connected to the server. UnityEngine.NetworkView:RPC(String, NetworkPlayer, Object[])...
Any news on the new tutorial vids?
I use authorative server via unity networking. And for my special game i require it like dota2 / lol / hon. As my game is hosting wise like them...
I would like to test it early too but it should have networking when I shall test it thats the point I'm interested in and can give the most...
Nice. And i See you are from Germany. So i can give you German Feedback?
Oh thats sad :/ the multiplayer is going to be the most interesting part. Looking forward to the final version.
Just gave you a review in the asset store. Thanks for the good support. Looking forward to the new tutorials.
Can you maybe make a tutorial with Level, experience, attributes. I think its alot of pain to add it currently. If I understood you right on last...