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Display Activate doesn't change monitors just activates another one. https://docs.unity3d.com/ScriptReference/Display.Activate.html And...
Classic Unity, even ChatGPT doesn't know how to handle this ridiculous API for changing displays. Fix it.
Feature Request: Hosting Unity Cloud Build on private servers Made a thread asking about that here:...
I would like to host Unity Cloud Build on my own server for security reasons. Similar to what Atlassian offers hosting their products like JIRA,...
So does Unity plan on adding support for this or not? Seems odd Unity Cloud Build handles my WebGL build differently than building locally. Seems...
Any update on the status of fixing these issues?
I too would like to know when this will work!
I too would like to know the status of the new multiplayer package https://github.com/Unity-Technologies/multiplayer @larus I don't see it listed...
@Paalo Looks like ProjectWindowUtil.CreateScriptAssetFromTemplateFile does not exist in Unity 2018.3 what version was that method introduced in?
@wildframemedia Just an FYI isOnNavMesh still returns true even if you are not on a NavMesh due to carving.
So obstacle avoidance works great until you have NavMeshObstacles carving the NavMesh. Is there a way to set a priority for NavMeshObstacle? Like...
@wildframemedia Thanks for the insight, you are right I can detect when that sort of carving is happening, and do my own SamplePosition. I'd still...
I'm looking for a way to alter the NavMeshArea of different terrain heights on my NavMesh. I.e if I have a building I'd like: Floor 1 - marked...
@wildframemedia Wow thanks! SamplePosition is exactly what I need I think. So you're saying I can detect if my NavAgent is no longer on a NavMesh...
I'm using NavMeshSurfaces, and NavMeshObstacles to carve my surface. I have a NavMeshAgent that can place NavMeshObstacles on top of itself. Is...
I believe I've found what I'm looking for:...
Can someone point me to the teleportation Range setting in Unitys Nav Mesh? I can't seem to find it anywhere. What I'm referring to is the...
Yes, that's what the documentation says. I suppose aside from min region is anyone aware of another way to remove non-contiguous Nav Meshes? I...
I'm trying to remove Navigation from all non-contiguous NavMesh areas. I'm using the new NavMeshComponents, and I'm manipulating the...
@BenoitFreslon What is different in 9.10/25 that would resolve the error? There's no easy way to back port the necessary changes to 10.2/24?