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you will find learning C++ will open alot more doors than CSharp will as csharp isnt a very strong language compaired to Cpp. 1 Question is when...
var smooth:int; // Determines how quickly object moves towards position private var targetPosition:Vector3; function Update () {...
do you have unity because if you do your doing some thing terribly wrong if you cannot find these chara controllers as they are there plain as day...
To be honest when i first started doing small app's i used xerox.net very simple tuts for cpp from there i went on to doing 2 courses 1 in...
the w a s d movement scripts are built into unity and as for mouse movement I would be happy to sell you all the scripts bar the one that comes...
media design school for me then on to university of otago :P
I would suggest buying them and then follow the tutorials. He has done a massive contribution to this community of coining them so yea buy them...
that door at the back of the shed is it part of the wall or how ever you artisty type of people call it a separate model that could have a door...
there's some thing screwy going on with my code at the top and the "" but still should work just ignore stupid colours haha fixed it :P
the gui in unity is fine to use for basically the same out come along with what you have done console commands are more used if you were say...
look here also here is some thing that will help you
I have never looked into this idea but it will be possible if you use a OnGUI function to create a textbox and then have what you type in there...
just a quick question why not use the built in unity fps controller ? which just so happens to be built into unity who would of thought ah ur...
if you need some more help I'm happy to do so
I have written a small and simple math example using an int, a short, and float expression's giving a float result. this should give you some...
any one else see the original code posted here as a big bunch of words over lapping each other or is that just my comp??
search this forum i saw a physics post around the same kind of problem a little while ago i think they came to the conclusion it was a bug in...
if you play around with this code Color c=GUI.backgroundColor; // store the value if (buttonstate) GUI.backgroundColor=Color.green;...
wow im actually realy impressed with this looks very detailed in parts of it that most people would have ignored to put detail in well done
when you deleted the camera from the scene you could have possibly deleted the camera which was attached to the fps controler and there for you...