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Hey Alex, trying to get this working in Unity 2017.3 on Mac (for an iOS and Android project) and am running into difficulties. After following the...
DaMex, cheers for that! Was bugging me for a while.
Cheers for that! I think it should be possible - I'm hoping to take the coordinates used to generate the mesh collider, but instead use their XY...
Hi Neil, I have been developing a similar tool for a project I'm working on, and just found your plugin. I am considering switching to it to save...
PerRendererData means that the data is supplied from the Renderer component - the _MainTex is filled based on the "Sprite" field on the...
I have come across all those issues, came across this post when trying to see if there's a fix. I was using Bitmap2Material to combine the details...
Scratch that! Unity was overriding the texture sizes to 1024x1024 rather than 2048x2048, so the xml was describing a larger area than the desired...
Hi, I'm working on a 2D game, and have been using Orthello with TexturePacker for sprite management. Both Unity and Orthello are the latest...
Sorry, I really should have checked this thread... Bit late now! For anyone else, if you import the package and use the code I provided above,...
Hi, great script! The amount of setup seemed rather extreme though. I've adapted it so that the script will automatically load the images from a...
Hi, I've fixed the LocomotionEditorClass.cs, so here it is to save anyone else's time: http://pastebin.com/20iqz2EJ
Hi, first post on the Unity forums. I updated the script for Unity 3.4, hope you don't mind! I've not adjusted any functionality, just changed it...