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Here is an initial test of the Global Offsets I requested - thank you for implementing. [ATTACH] Left pillar is APV lit only. Right Pillar is...
Sounds Great - when can we see B11 roll out? Currently it appears B10 is the current latest.
My lightmaps are failiing when using GPU resident drawer with Copytexture spam. - Mipmap Limits is off. - Fixed Lightmap size is on. -...
I am getting constant console spame from GPUResidentDrawer after baking lightmaps and tryng to enter play mode: Graphics.CopyTexture called with...
I do however have a couple other feedback points/ideas and wondering how possible these would be to implement in APVS: - "Explicit" volumes: -...
That unfortunately wouldn't work if my "objects" are placed at integral positions only. EG: A wall perpendicular to you will always be at integral...
This will be amazing if you get this implemented - thanks for reading - and excuse my dyslexia ;). I'll give it a test drive with above scene...
I have noticed it's pissble APVs could work far better out of the box if you change your interval offsets. For example: This scene - wher...
To get `OnPointerMove` working on my objects, I implemented the following directly inside my "Box" script. I have to cache the PointerEventData...
My events for IPointerEnterHandler and IPointerExitHandler is working, but I now have a situation when needing to process PointerEventData on...
Can this work with MaterialPropertyBlock via DrawInstanced?
One key element I would like to be able to do with any water systems is to be able to sample an accurate wave height on the CPU (or in Physics) -...
Okay, so I have created a custom skybox VolumeComponent (and renderer) for HDRP after we converted our project from URP to HDRP. However - I am...
even though the style classes dont allow you to set the margins uniformly with a single rule in `C#`, in the stylesheet you can still just use...
you also have `align-self` which can be used on individual elements (this rule is not visible inside UIBuilder) if using `absolute` positioning,...
It is unfortunatly far easier to deal with hand-written UXML and USS, particularly if building complex UI systems arount UITK.
If you going hand-written you have no choice but too stay within that realm, either full handwritten or full UIBuilder. UIBuilder rewrites the...
I dont think the phrase `to run on` implies changes to the .NET5 runtime being supported automagically.
1 - have a TSS, with several StyleSheets in it. 2 - Delete a stylesheet (on disk) (not in the inspector) , without updating your TSS asset. 3 -...
If generated only once and cached it this is still a perfectly viable option in certain projects, not as a feature though - left up to the user...