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Yes that was it! It works now. Thanks I was going crazy. I didn't realize the log rounded. I used this code instead and I can see the small...
Oh but wait... it is a tiny amount if it's in Void Update because it's only moving by a small amount when the movement key is pressed. Good...
No it's fairly large. I even changed the script to make it even more obvious what's going on and tried using debug.log instead. The camera is...
I don't understand why transform.position is returning the same value before and after I change it's value in this script. I've obviously changed...
Hey! I figured out it was a permission issue ( I had a similar problem with a windows / mac app I downloaded today) A chmod ugo+rwx on the app in...
No prob! Thanks for the effort. I just wanted to see how fast it was in a stand alone!
Thanks for the link! I will take a look. I ended up using SimplexNoise and experimenting with it by using a $2 asset on the unity store called...
This is awesome. I've been looking for something like this to use on my character when the camera zooms in close and I need to fade him MMO style...
Thanks very much but it doesn't work. Gives a really obscure error: "The application “Uniblocks 1_2_1 Mac Demo.app” can’t be opened."
Is there a standalone that will work on a mac or maybe a way to test it in Unity?
Thanks! Ya that was the problem! It should have just been "using LibNoise.Generator" and "using LibNoise.Operator". Not sure why the example I...
Heh love the art in this. I suck at this game though. I totally missed the starting instructions because the screen loaded so fast and that's my...
Was anyone able to get height maps working so the maps actually show height / cast shadows etc . Is this even possible in Unity? I know it's done...
I'm trying to use a library for generating noise (https://github.com/ricardojmendez/LibNoise.Unity) but I can't seem to get Unity to see where it...
Is there a way to store a list of specific child objects of an instantiated prefab instead of all of them? I got this C# code working but it...