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At least you should set a switch to Easyroads editor, if user do not want static road meshes. I know, it is needed for baking system, when using...
Found a solution! Again this *ucking "static" toggle.... I hate, when game objects are forced to be a "static". After that I have to every time...
[RunTime] First it gives: Invalid AABB aabb UnityEngine.Mesh:Clear() EasyRoads3Dv3.ERModularRoad:OQODODOQDO(Boolean, Boolean)...
Nope. After that my camera goes crazy. UVs are totally ruined. Full of 999+ errors. public void AddRoadToSceneWithWaypoints(ERRoad er) {...
DAMN! I made a big mistake, when I made my game maps. Those maps have "Main Road" and it's resolution is 1.5m. Unfortunately it is too much,...
So, if you have a time, please download a test version and tell me, what you like it. You can write your opinions to here, indiedb or settlers...
[MEDIA] This video capture have some clitches... The game itself runs smoothly.
Couple of years has gone, since I started this project, but at least, it starts to be a playable. Thanks goes to other Unity asset store items...
Hi! Long time since last visited here. Had a huge amount of other work to do. At last I can continue with my game project :) Any fancy addons...
So much to do... This is endless coding process. A lott of bug fixing, more animations etc... :rolleyes: [MEDIA] Direct link to video
I deleted whole meshmaker directory and re-imported it. Now it works just fine. Only problem, I have a many "building" meshes, which have a huge...
Brrrrb... Doesn't work with Unity 5.6.0f3 Full of errors like: NullReferenceException: Object reference not set to an instance of an object...
If you like to use structures, you may like do that like I: [Serializable] public class _structured_data { public string data1; public...
I LOVE Your work! Every time, when I need a some new routines to be published, you will do that! Now my terrain splitter works great! I had to...
Just forget this. I made multiplayer WORKING delta-streamer for hundreds of NPC units. No more full incoming buffer. No more game haltings while...
Yeeeeeeep :-) Haven't check yet. Busy with other code. Almost ready with multiplayer network test phase with attackings...
One more annoying thing. When creating roads at runtime, Erroadnetwork / Initroad will write to Debug.Log. It's frustrating, when starting the...
I'd like that
About that new version. Did you add that "Flip textures" to API?
It would be a nice draw WALLS like that :) Btw, I can't get this work: roadType.roadMaterial = go.roadScript.roadMaterial;...