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What about Unity 5.3.x? I can't delay the fix for too long to test the 5.4 and hopefully be sure that there are no bugs.
What about Unity 5.3.5?
Same crash.
I can but I can't attach the project because it's too big and my upload is awful.
here it is: Unity Player [version: Unity 5.3.5p5_2fb591d65635] nvwgf2umx.dll caused an Access Violation (0xc0000005) in module nvwgf2umx.dll...
nvwgf2umx.dll caused an Access Violation (0xc0000005) in module nvwgf2umx.dll at 0033:d2d6e56c. Tried to make a build based on an old version of...
My build crash now with 5.3.5p4-5 when I enable the VR ingame With p4 there was an access violation by with p5 instead is in: The previous...
That's why they looked like nuraghes, they are nuraghes! Great work!
Could Unity check how is lux deferred rendering trees correctly and implement it? @dreyhal
With tree shadows enabled, disabled and zoomed [IMG] [IMG] [IMG]
I did, it's much better but still very noticeable
Sorry I made a mistake aplying the second change, it looks like this now [IMG] Thanks EDIT: ingame the effect is worse, but better than before.
Actual situation with the new change Many other objects are now white [IMG]
Before (ingame) [IMG] Now (editor) [IMG] 1. Better comparison tomorrow, 2. DX11 4. trees receive shadows they don't cast them.
What about 5.3.x? It's needed there, 5.4 is still unstable, games can't be shipped with it.
Thanks, please support any 5.3.xPy version because the only other option is to upgrade to a beta branch of the engine.
Thanks, do you plan to fix it in 5.3 too? Because I need that.
ok, but it looks like my bug was opened some days before.
I've sent you a PM. The ticket was opened on April 11th but I've noticed the bug since the 5.3 release and other people seems to have encoutered...
The bug has been there since the initial release of Unity 5.3 in december. SpeedTree integration is one of the most important parts of Unity but...