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Hmmm, I'm really beginner in C++ If you could provide me an example it will be much more easy for me to understand!
Hi, In this example it's a void function, could you please tell me I can return a string? cc @Tautvydas-Zilys
Thanks for the explanation, it's much clear now!
Hi, I trying to modify the gradle version in the baseProjectTemplate.gradle by setting it like this: allprojects { buildscript {...
Maybe it's fixed in this latest version! Are you able to reproduce it with IAP v2.2.2 to be sure that this bug is really fixed in the latest version?
Is this issue fixed in Unity IAP v2.2.3 ?
I just downgraded to Unity IAP v1.23.5 and the problem is resolved and I'm able to purchase the items again! It seems a bug in the latest version...
I think for some reason, after updating to Unity IAP 2.2.2, I got some exceptions and the ProcessPurchase(PurchaseEventArgs e) method wasn't...
My code is almost the same as the code in the IAPDemo.cs that comes with Unity IAP.
Yes, It happens only for 3 items out of 5 (only the items that I tried to purchase in the past have this issue).
Hi, When I try to purchase some of my consumable IAP items I'm getting the "You already own this item" in Play Store and I have a log message...
Any help regrading my issue?
Hi, I'm trying to enable multiDex for my android build, I enabled Custom Gradle Template but I'm getting this error when I build: A problem...
Finally found what's causing this error, it was simply a lack of free disc space! the generated IL2CPP solution requires about a 50GB of free disk...
I added a package.json file to the project with these parameters: { "frameworks": { "uap10.0": {} }, "runtimes": { "win10-arm": {},...
I changed <UseDotNetNativeToolchain Condition="'$(Configuration)'=='MasterWithLTCG'">true</UseDotNetNativeToolchain> to...
After applying these instructions I got this error: [SPOILER]
I added reference to AdDuplex. [ATTACH] Any workaround to avoid failing the WACK?
Hello, My UWP build fail to pass WACK with this error: FAILED Supported APIs: Error Found: The supported APIs test detected the following errors:...
Hi, When I build my gamed with Master config (IL2CPP generated solution), it runs without any problem, but when I build it with the MasterWithLTCG...