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Is there a way to specify extra bones for a generic avatar mask? For example, a player character might need animations for aiming and shooting a...
So far, this seems to be what I want: animator.Play(defaultStateName,0,previewParameter); animator.Update(0); animator.Stop();
In the editor, you can only be working on one animation at a time. What do you do if you want to "lock" an animation at a certain point, allowing...
This looks great. Does it support orthographic cameras yet?
Hi there. Can additive layers not contribute to root motion? I've got a little sample project set up like this: A cube has an animator with two...
I'm using a blend tree to blend a forward run and a sideways run. The magnitude of the blended root motion is reduced when the character is moving...