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Is there an easy way to detect if the device has 4k playback support (using Easy Movie Texture btw)? The only solution I've ran into is using the...
This is magic and I'm pretty happy to see this in Unity, but is it just me or the result is very very blurred? I've tried it on a project and it...
This bug still persists in 5.3.6f1
That's the thing, I just had to explain to my client he will have to deal with lower FPS (and possible some motion sickness) because Mixed...
Small example of the above, flag shadow should be clipped by the mid section object (ceiling) and its not, you can still see the tip of the shadow...
I'm with forward rendering, doesnt work, neither with deferred. I got dynamic objects casting shadows on static objects, the problem is that the...
5.4.0f2 still broken
Still broken in 5.4.0f2 :(
Did you toggle the VR mode in the Cardboard Prefab?
Is it possible? I want my application to pause when the user removes the Gear VR. I did some googling but couldn't find any good answer. Any help...
There are some known issues with the latest SDK, which one are you using? Are you starting your app in LandscapeLeft mode? This is the only...
Skybox.
App needs to be in LandscapeLeft mode before triggering the Cardboard SDK. Other than that you can use Screen.orientation to change the screen...
Yes absolutely, just look into Easy Movie Texture and you're ready to go.
You need to start your app in LandscapeLeft mode otherwise it will fail to start. Check Google Cardboard help for more details.
How do I send the current build apk to the device? Basically emulating the BuildOptions.Autorun without building again? Basically I have a bunch...
When building for iOS a Cardboard app, the Library paths get all mixed up which makes the building in XCode a step more complex because we need to...
I'm building a VR app and stumbled upon this bug, nothing serious but a bit annoying. Posted just in case someone stumbles the same problem....
(Case 760691) https://fogbugz.unity3d.com/default.asp?760691_l4jlu14l6qd6ruea
Well there's another bug though, UI gets crazy when changing Quality to fastest (which has Texture quality at Half Resolution, I think the problem...