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Hi, I'm running into a problem with nature renderer in my project. I'm using an object pool to reuse the terrain tiles. Due to some unity bugs, I...
I'm running into the same problem. I'm using an object pool to resuse my terrain datas, and this problem occurs when a terrain data needs less...
Is it possible for me to remove the editor dlls before I build my game? They should not affect the functions of Nature Renderer apart from editor...
Ok, thanks, I'll try to upgrade to the latest LTS version and try again.
Got this error when trying to build in Unity 2021.3.4f1c1 ArgumentException: The Assembly VisualDesignCafe.ShaderX.Editor is referenced by...
What's the standard procedure to import Lux 1.85 urp 12.1? Do I only import the URP 12.1 compatible package, ignoring all other legacy files and...
Ah thanks! This fixed my Lit Extended Uber's shader error. Stange things lol.
Edit: I tried another method: I deleted all files inside the Lux URP Essentials folder apart from the URP 12.1 package, then imported the whole...
I'm using forward rendering, the uber lit extended uber shader doesn't work correctly with specular-smoothness map, the data always get lost when...
Hi, I've met some issues running lux with unity 2021.2's latest urp version 12.1.5, my lux version is 1.82, installed the urp 12.1 compatible...
Hi, We're trying to implement our floating origin function into our project with Nature Renderer. We tried to call the static function...
I've mentioned the code in my last post, I take out the terrainData.detailPrototypes as a list, edit the list, then let the...
Hi, I've met another editor crashing issue: I'm wrting my own scripts to add or delete detail prototypes from terrain data. I used...
We've tried the example codes in our project, but there is an error after we modified the detail layers, it says the index is out of range of...
Bump, I have the same problems with rain particles, have you found a better solution?
thanks for the reply. It seems more like the instancing shader variant is not packed into my asset bundles. I'll try to pack all instancing...
Hi, I've run into some wierd issues: my terrain tiles are runtime generated, using terrainData. It was all running correctly in editor but after I...
And another question: how do I add fog to RAM 2019 URP 11.0+ versions? I didn't find the documentation about them.
Hi, I'm running into some issues with enviro skybox: I'm trying to use an additional camera to render some information about my models, and I need...
I tried to compile all variants for the shaders. But then I ran into this error: invalid subscript 'instanceID' on line 86 of Lux URP Depth Only...