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Hello, Yes this is expected. To the best of my knowledge, you actually can't test apps signed with production profiles. I wouldn't worry too much...
Sorry for the reply delay. I'd say more or less! On our end it's been working fine up to recent RCs and seems ok on the final version (though if...
@airwick We're talking about JCloudData/iCloud key-value store? Will definitely look into this, though give me 24h to 48h max leeway as I'm quite...
Again please excuse the delay. I'm not finding them in my inbox, could you try sending them again to contact@jemast.com? Be sure to message me...
Very sorry for the reply delay. I did get your email yesterday but couldn't back to you. Mac App Store validation crashing is normal as is: at...
@aikitect If you did get in touch in mail with me a few hours ago, then I replied to you. If you're not the one who contacted us by email about a...
Ok great. Glad you solved it! And congrats on not going insane working this long in the industry :)
Go to the Build Settings window (File > Build Settings) then when you pick "PC, Mac & Linux Standalone" then Mac OS X as Target Platform. You then...
The issue is most likely due to your 2005 MacBook being a 32-bit device. I have to admit this is a scenario we may be not correctly handling...
Hello @TokyoDan and sorry for the slight delay, Should definitely work with Developer ID, and most likely work as well with Mac App Store...
Sorry for the reply delay. Testing during beta and GM phase did not indicate any issue. I'm still conducting testing with all the production...
@Checco Yes it does work with Unity 4.6 beta. I'm also closely monitoring progress on Unity 5.0 and will provide early support as soon as this...
Hello, First off sorry you're getting troubles. When using the test bed scene, does hitting the "Poll Cloud Document Availability" button return...
Do it. Just make sure people that might run into those issues will get sensible error messages such as this: [IMG]
Thanks for taking the time to reply. I understand this is complex and new stuff that is complicated to integrate in a "it just works" manner....
Since we're on the topic, one quick question to avoid opening a new thread. Is the new in-editor ray-tracing tech from Img Tec still on for 5.0...
Looks great! Congrats to the web team. Did you check if it is working on IE6? :D
Just want to point out that it seems to me they do have b1 ready (may be not distributed yet?). If you look at their webplayer auto-update plist...
@KaroID Hello, Indeed the plugin does support texture subtargets for all platforms that have them (Android and BlackBerry). In fact, this is the...
Sorry for the bump but I just wanted to point out that we solved this via e-mail. Everyone who purchases this asset gets support as part of the...