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I was too late for my voting. But I'd have chosen number #2 anyways. ;) Good decision! Can you already tell when we can expect it approximately? 2...
After 3 months of fighting with the DAZ support I finally got an explanation. They basically say that the bones only appear wrong because they...
Is there a way to hook the motion to individual bones? I would need that to simulate body fat movement. Thank you.
@Mijn You can see the pectoral bones in the "Rig" setting of the model in Unity. You will see that the pectoral bones are wrong. This is not a...
@celebrus http://www.daz3d.com/forums/discussion/60805/chest-bone-twisted-after-export The problem was reported by myself about 3 months ago....
I have been using Dynamic Bone for chest movements (like 119 other users) [IMG] but I want to animate the breast directly now because that gives...
I am a small step further... My model comes with a "Default Take" animation when exported from within Blender. I simply drag the Blender file to...
Hello! My model is a T-pose at import. I then apply an Avatar Mask and exclude the upper body, head, arms and hands. I apply this Avator Mask...
Thank you!
Can you tell me how to apply my Mask to the Animator? I tried to drag it onto my Animator Controller, but it would not accept it.
Hmm... didn't I do it correctly here? [IMG]
Hello! I am trying to exclude some bones from Mechanim animations because the hands of my model are bound to a cross that he is carrying around....
Does this thread deal with this kind of problem that occurs to me while bringing an FBX from Blender to Unity? I am not really sure. It would be...