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Hi all. Wondering if anyone can help. In my game, when the player dies, there is a game over image that pops up from the Canvas. In many...
Honestly, I am unsure why it is bad practice to call on a coroutine in an update. My current setup, it's a continuous/endless spawn. Once the...
Sorry. I know my code is sloppy for now. I am going to clean lots of it up once I am happy with the project. As of now, I have slower enemies...
I have a separate script called SimplePool. Believe I got it from here actually. Got it a few years ago. I will review the video to see if it's...
Hi all. I am pooling my enemies and everything works fine. I am however changing my gameplay to where a level is complete after you kill 80...
It's been awhile since I worked on my game and I am stuck. I have my spawn script that has an array of enemy prefabs. I want it so the next...
lol! Well maybe one day I can get to your level and write out complete code from scratch without even having Unity open!
I was able to get it working, thanks a lot Jim :)
Will check now. I greatly appreciate the fast response and help :) Going to see if it works .
Thanks for the reply :) However, testing your code gives this error: Error CS0246 The type or namespace name 'HashSet<GameObject>' could not...
Hey all. Will make this short. Working on my first game as a basic endless runner, just to get my hands on things. For my game, objects spawn...
I will try to make this as short as possible. I took a year off from a game that was pretty much finished. I want to finish it. I started in Unity...
I like the art style! What program did you make your art in? You should add a game play video though. I have no idea what the game is about, haha.
I am curious as to what settings you guys all have for your quality settings. I seem to have issues with all types of devices. For example,...
Did you just set it to 60FPS?
Good idea Todd. Again, thank you so much for trying to help.
I don't think you are being rude. My issue actually comes up in my Android builds. On my PC builds, with Fantastic! settings, it's flawless.
Sent you a PM Todd :)
You know, someone else mentions about looking into the garbage collector awhile ago when I posted my issue. I spent about a month trying to get...
I'll look into that. My code is: transform.position = new Vector3 (transform.position.x + (speed1 * Time.deltaTime), transform.position.y,...