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unity adds render features to urp and then decides to completely break it with new versions. it sucks, last time ive checked its still broken in...
this still isnt fixed in 2021.2.2f1
yeah really annoying
allready tried it that didnt fix it. same problems
looks nice! will we be able to disable the water horizon fog line? i cant seem to do that now. this is important to me as im playing in first...
my project is way too large to upload for a bug report. im using the same setup as the "URP FPS example" and im using autodesk interactive materials
no
decals also get applied above the render objects.
screenspace AO renders on top of my first person renderobjects in 2021.2 URP it worked fine in 2021.1 [ATTACH]
yes it happens during gameplay
im getting "screen position out of view frustum" errors sometimes from the water whats causing this?
really? will try that. tnx
sorry but where do i set a negative value? cant find it in the water / underwater rendereing
tnx! what about the fog line gap?
snapshots only work when the audio listener is in a trigger collider. what i would like is having audio zones with specific settings. for example...
ah doesnt seem optimal. nevermind, it was just a thought
working on an fps in URP for some time now. thought it was time to create a thread for feedback. heres a video of the current state [MEDIA]
will paintz support skinned decals in the future?
nevermind found a duplicate call for the IEnumerator in my inventory script
nobody?