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hmm I'm pretty confused because the effect does not have ContinueIf but the sequence does but I get the following error: Error CS1660 Cannot...
Hey there, I've been trying using this for a while but I always get null reference errors whenever I change a scene and a sequence is running,...
It's happening to me without additive scene loading, all I have is just two scenes loaded at stat in the editor
Very nice! I love this asset more and more! I have more questions but I guess I'll get on the discord and ask there so I don't end up cluttering...
Thank you that did the trick, on the plus side now I know how to make attributes for custom things! While I'm here another thing: is there a way...
Hello, first I got to say that I really like this addon, it quickly became one of my essential assets for any new project of mine. So I've been...
Yeah it works now, guess I was just unlucky
Hey, I've been using this for years because it was so useful but now the website appears to be offline so the tutorials are gone, any plan to...
I just noticed that [ShowInInspector] tagged variables don't update in real time in play mode but only do so when another value tagged...
Thank you, That did the trick! I hope the documentation gets completed soon, there's so much that can be done but I have no idea that can be done...
If I make a custom editor on top of an object that has Odin attributes such as [Readonly] and then in the editor I use DrawDefaultInspector() then...
I just purchased this but as soon as I imported I got the following error whenever code is recompiled:...
I just had an unity crash while using this, it's also a pretty consistent crash. I moved a script under a different namespace but that script was...
yep that was it. Didn't expect for it to actually matter
Thank you, now I have another issue with my datacontext: There's a single ShipInventoryCollection context, which contains a collection of...
Thanks this is a bit more helpful, although if I create my context through code how would the view know about it? Would I have to manually tell...
I know how to use singletons and I also know that they are not what I'm looking for. Let's say I want to have more than one ship with more than...
I'm already visualizing the data, I need to access the context from my gameobjects to set those values in the first place and I have no idea how...
Can you please elaborate more on this? I have my contextholder on the root of the UI canvas so the UI can access it and now just placed a...
@Tinjaw thank you, I guess I totally missed that because of all that nesting. @coeing so do I have to keep all my game objects under the canvas?...