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Hi all, I have encountered an issue with substance materials. When setting the isReadable property on a substance material to true...
I am clamping the texture.
I am generating a texture at run time and coloring it using SetPixel yet I am getting weird white edges around the sides. I have read that its an...
I'm trying to get the zoom in out working. Scaling unity GUI is a pain though and doesn't always work the way you would expect. Multi-select is...
It's a Unity Plugin so it must run in the unity editor. It runs in a unity window so you can doc it anywhere you want or hide it at anytime. It...
Hi. I have been working on a versatile Visual Node Editor plugin for unity over the last 3 months. It's similar to Mechanim in many aspects with...
I believe I use most of those however are there any that are hidden and often not used that I am not aware of?
Visual Studio. I started to dislike Mono after it crashed on me every 5 minutes. Why you ask?
I didn't mean the Unity Script language just a script in Unity lol. It's all C# :)
One last question how did you get your ScriptableObject have it's own icon in the project folder instead of the default one?
Thanks! They can totally be moved there. I've been starting at the code for to long lol. However I would like to separate the code that will not...
Good day fellow programmers! Over the last 4 months I have been working on a fairly large Unity Script Plugin. As of late it has been getting...
Are you using windows for each node or just drawing a rect? I tried looking for the Mechanim like Grid texture but with no luck. Could you tell...
Flux is looking very promising! Can't wait to see more updates. How did you get the nodes to look like Mechanim in the earlier updates? To make my...
I created a custom editor that simply has a textfield. When I try to copy or paste it does not work. How could I fix this?
I'm working on visual tree editor with a texture that is rotated using GUIUtility.RotateAroundPivot. However there is weird clipping near the edge...
This works perfectly! Thanks! object copy = Instantiate((Object)value);
I got it working with strings and Textures however I am getting errors when it tries copying generic Lists and Enums. Any ideas? public...
I'm getting this error now: MissingMethodException: Method not found: 'Default constructor not found...ctor() of System.String'....
Ok I tried this. using UnityEngine; using System.Collections; using System.Reflection; public class Test : MonoBehaviour { public...