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Hey think i worked it out. There is nothing wrong with the code i think i was spawning players too quickly because for the moment if once the game...
All the players can see each other moving and when shooting you can see the projectiles being created, its just the damage. Thanks for the...
Just wanted to drop in an let you know how i was getting along with making the game run using the Unity Master Server. I got all of the gameplay...
Hey, Havent done this before but i think you have a good starting point. I think you want to keep a record of the velocity from before you hit...
Finally ironed out most of the bugs with the networking over the web players can join and see each other and the server controls which level is...
can you post the code your currently using? Did you try to plan the workings out on paper/use a calculator and test your code?
percentages is not programming maths just normal maths. I sympathise with you though on the maths -> Programming bit as at the very beginning it...
Sure no problem! Happy to help. The scripts are pretty simple (you may even want to edit them slightly yourself) as i havent properly coded...
Hey ive managed to get the Master Server working with several clients. Users can now host a game and clients can view all hosted games via the...
Hey just wanted to post here and say love the series! It is very rare to find a series where you can understand every word so it’s nice not to...
I to am making a tower defence game using the A* pathfinder so ive had exactly the same thoughts as you when starting out. The A* gets slow in my...
Having only used Unity for a few months and not really experimenting with removing MonoBehaviour and adding others instead. (More familiar with...
Your getting there!! All functions in C# must have a return type so void is usually the default the others are the return type of that...
Not sure about the rotation issue... maybe your placing it in local space? transform.rotation uses world space. For saving in its most basic form...
The asset store has a premade credits script that you can use to do this and its free.
This is an interesting thread. I use tags quite alot but like unitys advice states i try to avoid using them during updates. So far i havent...
hmm thought i had that one solved aswell :P Whats waypoint?(cant see it in your code) and why do you send it into the wandering code instead of...
Hey what happens if you change the while(remainingSeconds != 0) to 'If(remainingSeconds >= 0)' Im not very fluent in javascript but im assuming...
You could just get a vector from the object to the shockwaves position and apply a force in the oposite direction? This would save you having to...
hey no problem, Yeah because the vector is a straight line and the 'cannonball' has gravity acting on it it will fall short of its destination....