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I downloaded the evaluation version of Cubiquity and I'm going through the quickguide here...
as title says.
Thanks BPPHarv. Quite a JS mess, but a useful code read - could turn it into something for my purposes with a little work. I'm surprised that...
Hello, To avoid the XY problem, here's what I'm trying to do: I want my users to have the ability to draw to a 2D map, on which the game takes...
While all those would be great improvements, I think my biggest wish would be getting more levels. If you make, say 50 good levels, then I'd be...
nice work! 10 days is a really short time. 2 things: - On the agreement quizzes: The text says "you disagreed with..." while the voice goes: "You...
Exactly the same way, but instead of photonView: networkView.RPC("AddToKillLog", RPCMode.All);
Java and JavaScript is not the same. Unity uses C#, Boo, and JavaScript. The JavaScript variation that Unity uses is sometimes referred to as...
I'm not familiar with photonView. The code looks right though. Maybe the issue is not the code itself, but something else?
Thanks for the upload - it was a great playthrough. A few things to consider: I can obviously not say how it would behave on mobile devices, but...
Cheers, I think that would be great promotion work as well ;) Looking forwards to it!
That was scary in a really uncanny way - Good job. Consider deploying in a bigger window, and making the terrain smoother or the valleys wider....
Looks great, I love good old Marble Madness - I don't have an android, but since it's free, is there any chance of a web build? :)
Not much more than a decompiler / assembly - and as you mention, memory injections. The problem on their side is the same problem as the one on...
Client>AllClientsAndServer is an allowed way of calling functions. Under the hood Unity will be doing Client>Server>All Clients though. The...
First off, nobody would bother to hack your game unless it was at least fairly good, and has regular players - so i would recommend not worrying...
By "write to log" i mean messages.Add(whokillwho); You should have a seperate RPC function for doing that
Listen, you probably will not succeed. Making an MMORPG is really really REALLY difficult! That said, here's a starting point for hardware:...
I believe this might be of relevance: http://docs.unity3d.com/Documentation/Manual/SecuritySandbox.html
You need to transfer the add message event to all players. Have a function [RPC] void AddToKillLog which writes to the log, and then call that...