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Disabling the render component and then enabling it solved the problem for me. private void OnEquip(ClothPartInstance partinst) {...
Trades now opened. Do you have some popcorn?
No, the object is definitely not destroyed. I tried to add the "Null check" node, the error is fixed, although I'm almost sure that I had already...
Bump. Maybe there is some workaround? This error little irritating when i need to use the debugger.
Hello. How to get rid of nullref? The object is assigned in edit mode, so it's definitely there.[ATTACH]
MeshRenderer->Cast Shadows->Shadows Only
You can't do this without some custom shaders. Basically you push 2 textures into shader(maybe render texture from camera) and do a blending. If...
Yes it's possible, but you need some custom shader for this. You need rewrite vertex shader with use of UV positions instead of vertex positions....
https://assetstore.unity.com/packages/tools/animation/mesh-animator-26009
https://forum.unity.com/threads/color-bleed-effect.717866/#post-4797017
For receive shadows from directional light you need write "shadowcaster pass" with use your vertex shader, i don't know what needed for other...
You should write custom shader and use UV coordinates instead vertex coordinates inside vertex shader.
Hello, sorry for late answer https://yadi.sk/d/67YuDU2Tay6h0Q Assets\Shaders test\Bump\Water
SSAO?
Try MaterialPropertyBlock.
https://docs.unity3d.com/Manual/class-CustomRenderTexture.html
Try VFX Graph, example project even have landscape with scrolling scene. https://blogs.unity3d.com/ru/2019/03/06/visual-effect-graph-samples/
Try to increase Mesh.bounds.
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/screen-space-cloud-shadow-57352 As name says thith is screen space...
You can use a projector, but it's will led to some restrictions. Or you may create your own projector: calculate VP matrix in script then push in...