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Hey Guys Jessy: I did trim a lot of 'dead air' out of the videos, I listened through it a couple of times but didn't hear too many cut-offs, I...
The series is now online! http://cgcookie.com/unity/cgc-series/noob-to-pro-shader-writing-for-unity-4-beginner/
Hi guys! I'm Alex Telford from Unity Cookie, part of the CG Cookie education network and I'm really excited to announce our new training series:...
Hi Erica, sorry for the late reply, the series is finished and just pending review so should be out in the next couple of days :)
Hi Kablammyman, The way CG shaders are written are like this: //Software Specific Interface stuff (interface stuff, culling etc) //CG Shader...
Hi mgear, Terrain and Water - there seems to be a lot of requests for these, I'll add it to Alex's list and see if he can come up with something...
Hi Guys! We've teamed up with Alex Telford to bring you a new "Noob to Pro Shader writing in Unity 4" series! This multi-part multi-series...
I honestly don't remember ever having a problem with it. At least it wasn't enough of a problem to be annoying :)
That's what we like to hear! So glad you like it :) More updates are coming soon. We are working on getting the iPhone version ready at the...
We didn't :) The FBX exporters default settings handled this perfectly. We never had any issues with it.
The first thing you need to learn is basic modeling. I have an introduction to Blender series that can help you with that:...
Which technique are you referring to? All of the modeling and animation was done in Blender and then exported out to Unity.
Thanks Thomas! Best of luck with TOB, I really hope you guys get funded.
Thank you guys for the replies and kind comments!
I’m proud to announce that our Eat Sheep game is now available for free on the iOS iPad app store! Eat Sheep is a top down, puzzle game for iOS...
A PC release okay be an option in the near future. First we want to get it released on the iPhone and iPod.
Blender worked flawlessly with Unity! It was really great. The two fit together perfectly :)
Thank you - The 3D elements of the game were completed in Blender. Modeled, Rigged and Animated.
I am happy to say we were just approved from the Apple App store today! The iPad version is out and available to download. :)...