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Hi eem! I started to play around with this idea and created a small Javascript library and some Editor scripts to export from Unity. Take a look...
@Andrea Monzini Awesome! If you have any questions email me or comment on github [bartek at everyday 3d dot com] @Unified it can, ex here:...
Hi everyone, I want to share a small lib I started to work on recently. Basically it's composed of a webgl engine/wrapper in JS and an exporter...
Hi, We are working on a project in a team and using SVN to share the project files. We observed a weird behavior when lightmaps baked on one...
Hi, I'm trying to export an mac app with a custom resolution. The setting I use are as follows: windowed = true resolution dialog = disabled...
Thanks Lucas, What upset me most, was a lack of proper communication and having to discover this update the hard way - by having my old code not...
"Just cause its there and around in .NET it doesn't mean that its meant for you to use." - What?!? It's for me to use JUST because it is there,...
"you were never meant to extend these classes at all" - dreamora, you are very very wrong. Limiting developers like this is foolish, UT should...
Had the same problem. My solution for the moment is: instead if getting the value back from if(GUI.Button) I grab the Event.MouseDown and check...
Thanks, it works! I would never have guessed that :)
I'm trying to set the lightmap size of a terrain to values higher than 1024 (in the Lightmapping panel, under Object tab). Unfortunately, whatever...
Texture2D t = (Texture2D)AssetDatabase.LoadAssetAtPath ("Assets/mytex.tif", typeof(Texture2D)); That seems to work.
The loop is in the C# code, not in the shader and all it does is generate a texture2D 512px wide, 1px high - which is not a large texture by any...
Now I'm completely puzzled. On this machine: Mac OSX 10.6.4 NVIDIA Geforce GT 330M Unity Plugin version: 2.6.1f3 it runs in Firefox but...
@milkytreat Thanks for the sources! So far it seems it doesn't run on Mac, NVIDIA GeForce 9400M on OSX 10.6 (it does run on 10.5.8 though...)
Thanks Aras! I'll trying to find this out, and I'll let you know. It seems however that same machines run a simple example with the pro blur...
I created some simple effects based on the image effects from the pro assets:...
Thanks Robert! This explains a lot and it's exactly what I needed/wanted to know. As far as I am concerned, this thread can be closed.
Thomas, I would appreciate you change your tone and read carefully what I wrote and what the problem refers to. In case you didn't understand,...
I assume you refer to plugins as the way to extend Unity basic functionality. There are a few webcam plugins for Unity around and a few examples...