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I believe this is due to how multi arch builds work on android. The first invocation of IL2CPP both converts (--convert-to-cpp) and compiles...
This is not currently configurable. You can fully disable the GC.
The GC has an internal heuristic to limit the number of incremental GCs attempted before forcing a full GC. This is currently 20 incremental...
@oscarAbraham Can you expand on what you mean by this?
For 1) yes, there are continual changes/improvements made. For 2) there is HttpClient however this is not currently supported as well as...
This has been fixed. You can track the issue here:...
We are trying to validate with actual projects and workflows the impacts we saw with internal testing, and also ensure correctness when running...
We generate a single version of each generic method and produce it in a way that all parameters, locals, etc can handle any type. There is no...
I did not specifically test this, but assuming the managed linker didn't strip/remove the code I would expect it to work.
The feedback so far indicates people view this functionality as a "temporary" setting like script debugging, something that you want to enable...
Hello, just wanted to note that I updated the instructions in the original post as this is now exposed as an option in the Build Player window...
First, the issue with Assembly Load Context is that is doesn't provide all the functionality of appdomain reloads. In general Assembly Load...
I assume you mean the ability for you to use Cecil to modify the compiled assemblies? I would expect you can continue to use Cecil long into the...
It also applies to WebGL. The build time improvement on WebGL may vary due to the build process for that platform being more complex than most.
There was a regression related to the product being installed into a path with a space in it. This is being fixed. You can track this issue here:...
Thanks for your testing of this @TimHeijden ! I took a look at your build profiler output and have a few thoughts. 1. I see you are building in...
Do you get a NullReferenceException even without the option enabled? Or only when the option for full generic sharing is enabled?
This is partly why we are trying to gather feedback. In order to know if and how it should be configurable.
Hello, I shared the build times as the benefits of this option are clear. It is unclear what the negative impacts are for real projects. When...
Hello Alpha Users! Multiple teams in Unity have been working on improving iteration time of player builds the past few releases. You should have...