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Evidently using Blit sets the vertex values to some other coordinate space, but I managed to fix that issue by calculating a "_ScreenToWorld"...
I've just had some moderate success basing a solution on the custom renderer feature script found here:...
That definitely gives me some stuff to think about, but unfortunately it can't quite be so simple because there are some objects that use...
Hey there! Not sure what the rules are for cross-posting to multiple subforums, but I figured I would try my luck in here as well as general...
A little background: I'm working on a project that has a special effect that is currently implemented using a temporary second camera to render...
Originally I was hoping to be able to do a single pixelization pass, and manipulate the objects underneath to look good in the final result....
Hello! Context: I'm working on a project where I'm using 3D assets, orthographic camera, toon shading, and pixelating the screen using a renderer...
Looks like saving out just the AssetGUIDs string from the AssetReferences, and then loading them at runtime using "new AssetReference(guid)" and...
Hello, I'm currently trying to save a list of player-selected cosmetic items to Cloud Save service. The list is of type "List<AssetReference>"....
I've been working in the Simulator view the grand majority of the time, and it does not have the mute/unmute button. After switching back to the...
This is not accurate. UI objects sort by hierarchy order, and children of a Sorting Group will sort by hierarchy order if the Order In Layer is...
You may want to check out Unity's Grid class to handle the calculations if math is not your strong suit. (math is not my strong suit, so I can't...
Just to follow up, I've done some testing in isolation and I am no longer seeing the frame delay or errors. Somehow our implementation is causing...
Yes that is what I'm seeing. After instantiation, playing an animation will result in one frame of the initial pose. This was resolved in...
Hey there. Ran into an trouble trying to make an object initialize to the first frame of the animation immediately after instantiation. The code...
Any update or workaround for this? We have integrated TMP into a large legacy project, which is now causing font diffs for every dev that touches...
If you could post a screenshot or video of the distortion, that would be helpful to diagnose your issue.
You can most likely keep reusing the same render texture, unless you really need multiple at the same time. Once you render the image to the...
1. "Masking" as a concept in Unity (SpriteMask, RectMask, etc) uses the Stencil Buffer, in which a pixel can either be on or off. A soft alpha...
There is a maths reason that your X rotation is changing as a result of the Rotate operation since you're altering both Z and Y rotations. There...