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Is there a locked level select system (meaning: you can't unlock level 3 until you win level 2)? And if not, can any of the menu systems on the...
Here is video from Comicpalooza Con [MEDIA] [MEDIA] [MEDIA]
This is a new fighting game I'm working on using the Universal Fighting Engine for Unity. It is about a year in development and currently in...
Someone may have already asked, but I see there is support for Esoteric Spine. Is there support for BrashMonkey Spriter? Thank you.
A journey blog of the game I'm making: http://guardianclash.blogspot.com/
If you're familiar with game development, then you know products get delayed all the time. And usually those delays are for a reason. I...
Yeah, I will need some info on exactly hot grappling/throws work. Making sure I do it right.
Hey Jae, This game is looking really exciting so far. While I agree you wanted to go for a more "realistic" approach to your game, I have to...
Okay, I plugged "Scene Depth" into "alpha", and my normal map I plugged the R and B channels into an "Append" node which i then multiplied with a...
And what about distortion. I'm assuming it's "refraction" but it grays-out when I try to plug in the texture.
Is there a way to create a "Heat Shimmer" materrial like it's possible in UDK's material editor? [attach]
In a lot of action games, when a character uses a combo they move forward slightly. Does this system account for that or does it have to be in...
You can use your own models and animations. Import them as .FBX with the animations.
Have you considered trying to integrate ITWEEN into the system for super moves as well as intro and victory animations?
So are we looking at a grappling system later down the line. I know that probably the most complicated thing to implement. If you need...
Sounds awesome. yet more questions: 1) Are animation interpolations (i.e.: Ken moving forward when he does the Hurricane Kick) handled in the...
A few more questions: 1) How are projectiles handled. Is there an event in the animation that will spawn them? 2) Are constrained projectiles...
Super excited for this. A few questions 1) Will it allow for grapple moves? 2) Will it allow for air combos? 3) Will it allow for "super...
Looks like what Spriter and Spine can do.
1) It's no longer region locked. 2) This is a game development site. Please take the fanboyism elsewhere. Thank you.