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I was able to fix It by decreasing the "Max Delay" value in the Network Manager
Hello, I made my code mostly like your tutorial. But in Unity 5.2 i have big lags now. It was all fine in 5.1
I having the same problem with blending between layers.
I have tested the ping (RTT) which is ~67 ms so there is no reason to have a laggy behavior. there a even Lags when I use the "Network Transform"...
sorry for double posting: I do sync the movement like in this tutorial: [MEDIA] even a simple Text message (Chatbox for the players) took 0.5 - 1...
I made i mostly like this but its laggy with unity 5.2 Someone have similar trouble with lags?
Hello I just updated my gameproject to Unity 5.2 (from 5.1x) and now I have a extrem lags, but with Unity 5.1 it worked fine. The game uses the...
i found the command using UnityEngine; using UnityEngine.Networking; using System.Collections; [NetworkSettings(channel = 0, sendInterval =...
Hello, I have seen in a tutorial video how to a adjust the sentrate of the SyncVars (for each script individual), but I din't find the command...
I thnik its the bandwith limit wich is not metioned in any documentation, that causes the timeout in my game. So someone know a was to use the...
Hello, in ref to my other thread: http://forum.unity3d.com/threads/unet-timeouts.343395/ I want to use the Matchmakting system of unity without...
I'm using the unity Networkmanger wich do the ready states by it self when spawning a player. Maybe i reach the Bandwidth limit (I cant figure it...
I really want du contiune my development of the game but with these timeouts in a multiplayer game its unplayable.
Hello, i have a very similar problem, but if I set the MaxDelay to zero by the networkmanager class I got a disconnect too but with this console...
Now I use the following code in my NetworkManager class public override void OnClientSceneChanged (NetworkConnection conn) {...
how i have to use ClientScene.Ready? on a client after joinig the game: like: void OnConnected() { ClientScene.Ready(); } ?
any solutions?
I'm using the relay server the console ouput when I joining a game: JSON Response:...
sorry for double posting but, now I have tested this on two differnt machines over the internent. please have a look at the attached picture
Waht If I need a highter Bandwidth for my game?