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Hey everyone, For a few days I have been having a problem with some grass on my terrain within the game I am making. For some reason when I...
I also attached a third person controller to a sphere collider in an empty gameObject and the turret shot at it. But it still will not shoot at...
I tested the "Player" tag on a normal cube with a third person controller and the turret worked fine, yet when I take a cube and tag it Player...
I just attempted your solution again with a small box inside the character model in game, I tagged it "Player" again and the turret faile to react...
Just quickly tried to make an empty gameObject with a collider inside it the target. I tagged it "Player" and untagged the actual player and the...
I'm very close to finishing a 3D side scrolling game but I'm having trouble with a turret. The detection seems to off and the turret points below...
I figured out the problem. My audio listener wasn't within range so I couldnt hear the sound effect play.
yes, the pick-up object is a trigger.
I've been looking for a pick-up sound script for a while now and I've come across this one: var collectSound:AudioClip; function...
I think its the opposite. From the code I can see it says when cmd is held the character starts running. Any idea how I would keep this constantly on?
I'm currently in the process of making a 2D platformer game using the 3rd person controller. I was wondering if there is a way I can make the...
Sorry I'm a complete newbie when it comes to scripting. So I'd just add that on the end of the script I have?
I currently have a turret in game which fires small boxes at the player when the player is within a certain range of the turret. However I am...
For my game I am currently using a countdown script that I found in a tutorial. The code is as follows: // the textfield to update the time to...
I've been trying to add collision knockback to a rigidbody ball when it hits/picks up certain pick-ups and I've come up with the following:...
Any suggestions?
I also read something about the "slam function" that could be used to produce knock back for the ball? Any suggestions?
I'm currently in the process of making a 3D ball maze game with pick-up's around the edges of the level. When the ball hits them they disappear...
Ah great! Thats fixed it. Thanks for all your help! :)
Ah I seem to have it working although the box doesnt disappear? It adds to the counter on the GUI but the box stays where it is. Any idea for a...